Games Development: Final Project
Name: Hazeem bin Asmie
Student ID: 0343138
Programme: Bachelor of Computer Science
Game Final Project (Bulletproof):
Reflection
What I have learned:
- Games are complex. They contain a lot of elements that I did not think deeply enough about before such as sound effects, music, UI and many more. This definitely made me appreciate the labor that goes into the big games even more now.
- Always try to simplify. Developing a game solo means taking on so many things at once. Simplifying everything will make it easier to develop the game to a certain quality standard. This goes for the game idea. I thought my game idea would be simple to implement but it ended taking a lot more work than usual. The next time I decide to make a game, I would definitely try something simpler.
- Making sure to focus on one thing at a time. Through this project, I have learned to really focus on a single area of the game and not care about anything else at that moment. Since games have a lot of elements, breaking the elements down into smaller blocks has helped me tremendously in keeping focus on the project.
- Level Design
- The levels I created were fine but I felt like I could have explore more uses of my main mechanic which was the boosted state from getting shot.
- Sound Effects
- The sound effects I used were all taken online but I felt like I could maybe have made my own to better fit the game.
- Task Management
- I learned the value of prioritizing tasks based on their impact on the overall project.
- I should have spent more time developing my core mechanic of the game rather than searching for cool assets.
Google Drive Link to GDD and Videos
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